C3: raylib

Now that we covered library packaging, let’s see if we can get started with raylib using the C3 raylib package.

Initialize the project #

c3c init c3_raylib

Fetching raylib #

Use c3c vendor-fetch to fetch raylib and add it as a dependency in project.json.

cd c3_raylib
c3c vendor-fetch raylib55

Assuming c3c version 0.7.0

Using raylib #

Edit src/main.c3.

import raylib5::rl;

const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 450;

fn int main()
{
	rl::initWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "C3 raylib");
	rl::setTargetFPS(60);

	while (!rl::windowShouldClose())
	{
		rl::clearBackground(rl::BLACK);

		rl::beginDrawing();

			rl::drawFPS(0, 0);

		rl::endDrawing();
	}

	rl::closeWindow();

	return 0;
}

Running #

c3c run

If all goes well you should now see a black window with a fps-meter.

Result (extended example) #

full source