Now that we covered library packaging, let’s see if we can get started with raylib using the C3 raylib package.
Initialize the project #
c3c init c3_raylib
Fetching raylib #
Use c3c vendor-fetch
to fetch raylib and add it as a dependency in project.json
.
cd c3_raylib
c3c vendor-fetch raylib55
Assuming c3c version 0.7.0
Using raylib #
Edit src/main.c3
.
import raylib5::rl;
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 450;
fn int main()
{
rl::initWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "C3 raylib");
rl::setTargetFPS(60);
while (!rl::windowShouldClose())
{
rl::clearBackground(rl::BLACK);
rl::beginDrawing();
rl::drawFPS(0, 0);
rl::endDrawing();
}
rl::closeWindow();
return 0;
}
Running #
c3c run
If all goes well you should now see a black window with a fps-meter.
Result (extended example) #